AI Insights · Timothy · July 2024
Top Co-op Games on Android in Switzerland: Q2 2024 Performance
In Q2 2024, leading co-op games like Brawl Stars and Roblox saw varied trends in downloads, revenue, and active users in Switzerland. Discover the key performance insights.
During the second quarter of 2024, the top co-op games on the Android platform in Switzerland displayed diverse performance trends in terms of downloads, revenue, and weekly active users. Here's a detailed look at how the top five games fared, based on data from Sensor Tower.
Brawl Stars from Supercell experienced an overall steady performance in revenue, starting at approximately $373K in early April and peaking at around $395K in early June. However, downloads saw a decline from 4.1K in the first week of April to around 2.6K by mid-June, before slightly rebounding to 3.8K by the end of the quarter. Weekly active users showed fluctuating yet relatively stable numbers, ranging from 123K to 146K throughout the quarter.
Whiteout Survival, published by Century Games Pte. Ltd., saw significant growth in revenue, especially towards the end of the quarter, peaking at approximately $142K in the final week of June. Downloads initially rose from 1.1K in early April to about 1.9K in early June, before slightly decreasing to 1.3K by the end of the month. Weekly active users consistently increased, starting at 5.9K in early April and reaching over 7.1K by the end of June.
MONOPOLY GO! by Scopely saw varied trends in revenue, with significant peaks reaching $60K in mid-June. Downloads remained relatively stable, fluctuating around the 1K mark, with a notable increase to 1.2K in the final week of June. Weekly active users also showed a steady rise, growing from approximately 7.9K in early April to 8.5K by the end of the quarter.
Roblox from Roblox Corporation maintained stable revenue throughout the quarter, hovering around $38K to $50K. Downloads saw a slight decline from 2.2K in early April to around 1.6K by the end of June. However, weekly active users showed a positive trend, increasing from 170K to over 187K by the end of the quarter.
Lastly, Clash of Clans, also from Supercell, displayed fluctuating revenue figures, peaking at around $57K in early April and stabilizing around $30K by the end of June. Downloads varied, with a peak of 840 in mid-May but generally trending downward to 486 by the end of the quarter. Weekly active users ranged from 50K to 60K, showing a slight decline towards the end of June.
For more detailed insights into these trends and other app performances, visit Sensor Tower.